Ratchet & Clank Future sequel announced


The PS3 is getting another Ratchet & Clank game, though this time it will be a full retail release and not a downloadable episode. It's called A Crack in Time and that's pretty much all we know at this point.


Ratchet & Clank Future: Tools of Destruction was one of the first really great games to grace the PlayStation 3, and many fans were surprised when Insomniac followed it up with a downloadable sequel, Quest For Booty. Now the developer has announced the game in the series—Ratchet & Clank Future: A Crack In Time—which will be a full retail release.
The game will be released this fall, but other than the title, Insomniac has released no details on its next project. However, the developer did explain that the game would continue the story arch featured in the previous two PS3 releases. Judging by the title though, it's pretty safe to say that the game will include some sort of time-traveling element.
Insomniac is set to release more details on the game soon, but if you want to get an early glimpse be sure to check out GameTrailers TV, which will have the premiere trailer for the game.
Posted on 4:59 AM by Faisal and filed under | 0 Comments »

Analysts sold on OnLive


Industry trackers say streaming game service could be "the beginning of the end" for GameStop, is already "stealing the show."
SAN FRANCISCO--The Nintendo keynote announcement of a new Zelda game for the DS this morning may have gamers buzzing, but for industry analysts, the biggest news out of the 2009 Game Developers Conference has been the announcement of the OnLive streaming game service. Analysts walked away from a Tuesday night press conference for the new service pondering the long-term impact it could have on digital distribution, console sales, and game retailers

This morning, Wedbush Morgan Securities' Michael Pachter sent investors a note on GameStop bearing the dire title, "The Beginning of the End." While the actual content of the note was a little more reserved in its prediction, Pachter said OnLive could accelerate the industry's shift to digital distribution.
"In our view, the OnLive model will appeal immensely to publishers, who will likely derive greater revenue per sale than is derived through conventional retail distribution," Pachter said. "Instead of 20 percent of the game's purchase price going to retail and another 20 percent to the console manufacturer, OnLive will likely charge around 30 percent (our estimate) of the proceeds, with the balance going to the publisher."
Pachter said the success of digital distribution could undermine sales of new retail games and used games, thus providing a long-term threat to GameStop, which specializes in both markets.
In his own note, Signal Hill analyst Todd Greenwald told investors that OnLive is "stealing the show" at GDC 2009. Beyond the appeal to publishers and danger to the used-game market, Greenwald noted that OnLive's streaming would eliminate the need for console cycles entirely, since any hardware upgrades would happen beyond the consumer level.
"While there are still many details still unknown (pricing, launch date, retail distribution), this has the potential to be a game-changer," Greenwald said. "In our opinion, OnLive needs to launch with a big marketing campaign, to ensure that this becomes more than a niche product and caters to more than just the hardcore gamers and tech-savvy early adopters."
He added, "While this won't happen overnight, we think that the 'long-term threat' of digital distribution just got accelerated meaningfully."
Posted on 12:09 AM by Faisal and filed under | 0 Comments »

OnLive! The next gen of gaming?


Imagine being able to play video games anywhere, anytime, and with any computer or TV. Imagine being able to play top of the line games like Crysis or Prince of Persia and doing it on your mom’s TV set or your old iMac. Imagine never having to upgrade your computer to meet the system requirements of a new game


This is the basic promise of OnLive, a digital distribution service and console system that has been in stealth development for the last seven years.
Steve Perlman, best known for the development of QuickTime, hosted a packed house of journalists and high-end developers at the SF Museum of Modern Art (MOMA) on Tuesday night. Perlman, OnLive’s CEO, president and founder presented OnLive as a “Games on Demand” system that offers the latest high-end titles, instant access (no downloading or patches) and availability on any device.
What does he mean by “any device”? Perlman demoed the system on a television set, a Dell Studio 15 and an old Macbook. Perlman admitted that Mac users “never get their fair share” and this service was going to hopefully help change that. As long as the computer has 1MB of space for a browser plugin, it can run OnLive.
How does it work? Essentially, OnLive is a black micro-console that’s about the size of an iPhone. They haven’t set a price yet but they’re hoping for a very low price or a service package where the device would be free. OnLive’s console plugs into the Ethernet outlet on any computer. From the console, you can plug in a mouse and keyboard or a specially designed wireless controller.
The major innovation of OnLive is the lack of lag. The service uses high-end servers with one or more GPUs that can stream video back to your home instantly. Linear video compression, Perlman explains, “is way too laggy for video games.” OnLive’s algorithms are designed to minimize lag and since all of the computing is done on the server, virtually any computer can experience high-end graphics and gameplay. Simply by hitting a button you can utilize the broadband internet connection. The video compression, he boasts, is faster than human perception- you won’t notice the millisecond lag.
Perlman then showed us a quick demo of the system. The menu itself isn’t remarkable- just a series of icons, but surrounding these buttons you’ll see streaming videos of several high-end games. Several of these are looped videos designed for the presentation, but he claimed that some of them are actually live videos of some of the top players on the service playing in real time. As a reward in the community, if you post some of the top videos or are one of the top players, your gameplay may be seen by millions of people.
So Perlman clicked on the “Games” icon and scrolled through some of the games he had access to. These included “Frontline: Fuel of War,” “Mirror’s Edge,” “Crysis Wars,” “Lego Batman,” and several others. Clicking on a game brought up a new screen. You can choose to buy a game, rent a game, view the trailer or see gameplay videos of the some of the top players. If you’ve already played a game before, OnLive will remember where you left off. That’s right, OnLive will remember the game state for every player. You pause a game and leave, several days later you can come back and pick up where you left off. Some games don’t allow you to do that, let alone game systems.
Moving onto to OnLive’s community, the chief operating officer of OnLive (formerly of Tomb Raider publisher Eidos) Mike McGarvey utilized an old Dell laptop to give his intro. OnLive will be a community with leaderboards, tournaments, and something called the “arena” where you can watch people play in real time. There’s no other system out there that currently allows you to watch people play halfway across the US in real time.
McGarvey and Perlman then played a little game of Crysis. From a hardware perspective, Crysis is one of the most demanding games in the business. Even top of the line rigs have difficulty playing the game at its highest graphical settings. But McGarvey and Perlman demonstrated Crysis on a Dell Studio 15, a Macbook, and several televisions with stunning graphical clarity.
After dying at the hands of Perlman in multiplayer, McGarvey showed another spiffy feature of the OnLive service: “brag clips.” Players can record and share the best (or worst) moments in their gaming experience with each other. Again, nothing is stored on the player’s computer or TV- it’s all on the servers.
Parents will also be very pleased with the OnLive service because it allows an account to set restrictions for kids. If you wanted to give your kid a limit on gaming time, the ESRB rating they can play with, and the amount of money they can spend, you can do so with only a few button clicks.
Right now, OnLive has ten publishing partners. These include Atari, Ubisoft, Rockstar, EA, Eidos, Epic Games, 2D Boy, Warner Brothers, THQ, and Codemasters. Those are some pretty heavy hitters. The games offered on the service currently include games that I’ve seen on PC, Mac, and PS3. The major obstacle for the company will obviously be getting more publishers on board and getting access to more games. Many publishers and developers will likely hesitate to make their games cross platform especially if a game’s exclusive status is a major selling point for buying a system. So don’t expect to see Zelda, Gears of War, or the Halo Franchise on the service anytime soon.
But that’s a short-term problem, most likely. Perlman is looking to revolutionize the industry, and he may just in time. Developers who see OnLive’s potential will like that they only need to use one binary for TV, PC, and Mac. The tools will be made widely available too, so hopefully OnLive will look more like the App Store than a narrowly-focused console’s lineup. Perlman also claims that the system will help improve economics for developers as there will be no platform transitions to adjust to and the system is piracy free. For developers, the potential is great.
OnLive offers gamers a media rich community, a flexible payment system and a variety of games that will likely attract users from a variety of backgrounds. Gamers looking to save money won’t have to purchase multiple consoles to enjoy many of the games they want and computer gamers won’t have to constantly upgrade their machines to run the newest games. OnLive won’t necessarily end the console wars, but its impact on the computer gaming community cannot be underestimated.
OnLive’s potential is truly promising. If it can deliver on its promise, upgrading your computer for gaming will become obsolete. Buying video cards would become superfluous. Lag becomes a thing of the past. And consoles with their high price tags may have found a cheaper, more versatile rival. Check out OnLive.com for more details. Launch is Winter of 09.

Posted on 11:39 PM by Faisal and filed under | 0 Comments »

Resident Evil 5

The good
Beautifully detailed graphics and character animations
Having a partner enhances the fun and excitement while adding tension
Real-time menu system keeps you immersed
Plenty to do once you've beaten it.
The bad
Frustrating hurdles to leap when joining an online game
Slow, deliberate movement and gunplay may not appeal to everyone
Can't swap weapons with a human teammate online.

Posted on 9:16 PM by Faisal and filed under | 0 Comments »

MASS EFFECT2

a teaser trailer of highly anticipated Mass Effect 2
Posted on 7:19 AM by Faisal and filed under | 0 Comments »

Romoure Mill: Sony to launch Next PSP


Hot on heels of PSP2 rumors, SCEJ begins hiring testers to evaluate a "part of the PlayStation or PSP series and their peripherals," including "machines not yet released."

For months, rumors have been circulating about either a redesign or a successor to Sony's PSP handheld. This week, the flames of speculation were further fanned by a job listing on the official Sony Computer Entertainment Japan Web site for an "evaluator/assessor" for a "new game machine." According to a translation by a fluent Japanese speaker, the new machine is "part of the PlayStation or PSP series and their peripherals."

The job listing goes on to state that, if accepted, evaluator/assessor applicants will "be part of an advisory staff that will play PlayStation series software on this new machine and check its functionality. They will also be able to "test game machines not yet released or new functionality of PS3 peripherals before they are released." (Emphasis added.)
So what exactly is this new "game machine"? Is it a new PSP, as some suspect, or simply some sort of new peripheral for the PSP or PS3? When contacted Sony Computer Entertainment reps said they were working on a response, which had not been issued as of press time.
If the device in question is a new model of the existing PSP platform, it would be the fourth iteration and third redesign of the handheld since its Western release in 2005. The first revamp, the PSP-2000, was unveiled at E3 2007 and offered a slimmer chassis and video-output support. The second revision, the PSP-3000 that launched last October, offered a brighter LCD screen, built-in microphone for use with Skype, and interlaced video output.
Posted on 7:04 AM by Faisal and filed under | 0 Comments »

Halo WARS


After shooting through scores of Covenant and Flood soldiers in three Halo first-person shooters, the United Nations Space Command's story rewinds a few decades in Halo Wars. The game grants you command of both the human UNSC forces and their archenemy, the theocratic alliance of the Covenant. Halo Wars offers quality cinematic presentation and a simple control scheme that makes the game easy to pick up and play, but the limited amount of units, short campaign, and dearth of multiplayer modes make it ultimately feel stripped. Halo Wars is a fun playthrough for casual real-time strategy and Halo fans, but there's not enough depth to win over hardcore strategy buffs.
The Good
Superb selection of UNSC and Covenant forces
Easy to play once you grasp the controls
Engaging storyline and cutscenes
Good mission variety through campaign mode.
The Bad
Covenant not playable in campaign mode, Flood not playable at all
Small unit counts and map limit the scale of battles
Very few multiplayer options.
Posted on 7:21 PM by Faisal and filed under | 0 Comments »